A MONSTER CALLS
It was Spring of 2016, while we were in the pre-production of "Star Wars: The Force Awakens", when we received one of those calls that do not leave you indifferent. A few months later we landed in El Prat (Barcelona) to be part of the crew that would bring “The Yew” from A Monster's calls to the real world.
All this commanded by Montse Ribe & David Marti in the DDT Special Effects facilities.
Some of our responsibilities in the project were:
In this particular case, we used 3D scans of the concept and the final sculpture to block the mechanical platform inside the final carbon fiber cover / skin. This particular character was special because of its hard skin. We were really focused in the diferent angles of movement and how it affected or could collide with the other parts in close proximity.
It was required to coordinate the different processes involved: batches of parts coming from the water/laser cutting companies, heavy and complex parts coming from different third party companies, organizing the CAD files, not missing any dates in our schedule nor shipping times... always in coordination with Paula, the amazing office coodinator of DDT.
We helped other animatronic designers, offering advice on how to solve certain aspects of the design, in order to keep all the systems technically uniform.
At least three transmitters were neccesary to control the monster's face. We were in charge of creating the setup, mixes, and advising the team on how to control it.
We were part of the crew that puppeteered the monster on set, mainly controlling the mouth and lips in coordination with the script..